Trevor Grady

Ten-Times-Eyes


Concept

Player: Cam
Chronicle: Ashes of Now
Status: PC
Pack: Nix
Concept: Corporate Technician
Fera: Garou
Tribe: Glass Walkers
Breed: Homid
Auspice: Philodox (Waxing)
Nature: Maker
Demeanor: Director
Rank: 3 (Adren)
Renown: Glory 3/0, Honor 7/0, Wisdom 4/0
Apparent Age: 32
Real Age: 35
First Change: 1990


Attributes

Physical: Strength 3/5/7/6/4, Dexterity 3/3/4/5/5, Stamina 3/5/6/6/5
Social: Charisma 4 (rustic), Manipulation 4/3/1/1/1 (witty), Appearance 4/3/0/0/4 (dashing)
Mental: Perception 4 (patient), Intelligence 4 (shrewd), Wits 3


Abilities

Talents: Alertness 1, Athletics 1, Brawl 1, Dodge 1, Empathy 1, Intimidation 2, Leadership 3, Oral Expression 3, Poetic Expression 1, Subterfuge 2
Skills: Dancing 1, Drive 1, Electronics 3, Etiquette 1, Firearms 2, Mechanic 3, Melee 1, Security 2
Knowledges: Academics 1, Business 2, Computer 2, Enigmas 1, Finance 2, Garou Lore 1, Occult 1, Politics 1, Rituals 3, Science 3, Spirit Lore 2, Wyrm Lore 1


Advantages

Gifts: 1) Control Simple Machine, Persuasion, Truth of Gaia; 2) Call to Duty, Cybersenses, Jam Technology; 3) Control Complex Machine, Mental Speech, Reshape Object
Rites: 1) Moot Rite, Rite of Binding, Rite of Contrition, Rite of Talisman Dedication; 2) Memorial Day, Rite of Accomplishment, Rite of Ostracism; 3) Satire Rite
Backgrounds: Allies 4, Contacts 3, Fetishes 1, Influence 2, Kinfolk 3, Resources 4
Rage: 4
Gnosis: 4
Willpower: 8
Merits: Corporation CEO (5)
Flaws: Bad Sight (2), Vainglorious (1)


Miscellaneous Notes

Tribal Weakness: Weaver Affinity (cannot regain Gnosis in the wilderness)
Fetishes: Moonwatch
Dedicated Items: Clothing (2), Moonwatch (1)
Banality (unusable): 6
Creativity: 6
Derangements: none


Combat

Style: none (streetfighting)
Special Maneuvers (Brawl): Elbow Smash, Throw
Special Maneuvers (Dodge): Evasion
Special Maneuvers (Athletics): Breakfall, Jump
Special Maneuvers (Shapeshifting): Melting
Special Maneuvers (Melee): Great Blow, Parry
Combinations (unarmed): none
Combinations (armed): none
Melee Weapons Techniques: Blades, Blunt Weapons, Fist-Loads
Ranged Weapons Techniques: none
Firearms Techniques: Handguns, Rifles, Shotguns, Submachine Guns
Common Weapons: Voss BC (Diff. 6, Dmg: 4, Rate: 3, Clip: 8, Range: 20, Conceal: J, Ammo: standard)
Armor: Light Vest (+1 soak)

Experience Points:


Totem

Clashing Boom-Boom
Cost (Base/Final): 8/15
Power: 30
Rage: 7
Gnosis: 3
Willpower: 7
Charms: Airt Sense, Reform
Special Abilities: Can speak to pack
Traits: +1 Firearms, +1 Melee; maximum difficulty for any Firearms roll is 9; weapons never malfunction or jam; -1 difficulty to bind spirits into weapons
Bans: Her children may only call upon her to dispense righteous justice. She also expects her children to name and customize their weapons.


Personality
What is this?

Career Class: Merchant
Drive: Assertive
Social Activity: Extrovert
Long Term Goals: 1) Make his electronics company a national success; 2) Outdo Pentex-run corporations
Short Term Goals: 1) Strengthen body to remain the most impressive werewolf; 2) Reorganize local Glass Walkers into a more formidable sept
Religion: Animism, Christianity
Politics: Theocracy
Sex: Heterosexual/Monogamous
Traits: Astute, Talented, Charming, Tenacious, Ambitious, Logical, Observant, Wily
Additional Notes: none

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