Kipp Reading
Master-of-the-Marsh
Concept
Player: Cam
Chronicle: Lost Hopes
Status: PC
Pack: Chalet Reading
Concept: Backwoods Big Daddy
Fera: Garou
Tribe: Fianna
Camp: none
Breed: Homid
Auspice: Theurge (waning)
Nature: Deviant
Demeanor: Alpha
Rank: 3 (Adren)
Renown: Glory 2/0, Honor 4/0, Wisdom 7/0
Apparent Age: 58
Real Age: 64
First Change: 1970
Attributes
Physical: Strength 3/5/7/6/4, Dexterity 2/2/3/4/4, Stamina 3/5/6/6/5
Social: Charisma 3, Manipulation 4/2/1/1/1 (expressive), Appearance 2/1/0/0/2
Mental: Perception 2, Intelligence 3, Wits 3
Abilities
Talents: Alertness 2, Athletics 1, Brawl 2, Dodge 2, Empathy 1, Intimidation 3, Leadership 3, Primal-Urge 3, Streetwise 3, Subterfuge 3
Skills: Animal Ken 1, Boating 2, Brewing/Distilling 2, Drive 1, Firearms 2, Melee 1, Stealth 4 (creep), Survival 2
Knowledges: Cosmology 2, Enigmas 2, Garou Lore 2, Linguistics (creole) 1, Medicine 1, Occult 2, Rituals 4 (mystic), Spirit Lore 3
Advantages
Gifts: 1) Mother’s Touch, Persuasion, Resist Toxin, Spirit Speech; 2) Command Spirit, Glib Tongue, Jam Technology, Staredown; 3) Faerie Kin, Reshape Object
Rites: 1) Baptism of Fire, Moot Rite, Rite of Binding, Rite of Cleansing, Rite of the Opened Caern, Rite of Talisman Dedication, Rite of Wounding; 2) Rite of Accomplishment, Rite of Passage, Rite of Spirit Awakening, Rite of Summoning; 3) Rite of the Fetish, Rite of the Totem; 4) The Badger’s Burrow
Backgrounds: Contacts 2, Fetishes 1, Influence 1, Pure Breed 3, Resources 3
Rage: 6
Gnosis: 6
Willpower: 8
Merits: Acute Hearing (1), Early Riser (1)
Flaws: Territorial (2)
Miscellaneous Notes
Fetishes: Healing Talens (talens) x3, Moon Signs (talens) x4, Wyrm Signs (talens) x3
Dedicated Items: Clothing (1), knife (1)
Banality (unusable): 5
Creativity: 5
Derangements: none
Combat
Style: none (streetfighting)
Special Maneuvers (Brawl): Haymaker, Head Butt, Heel Stamp, Throw
Special Maneuvers (Dodge): Displacement, Evasion, Grappling Defense, Kick Defense, Punch Defense
Special Maneuvers (Athletics): Breakfall, Jump
Special Maneuvers (Shapeshifting): Jaw Lock
Special Maneuvers (Melee): Great Blow, Parry
Combinations (unarmed): Displacement/Haymaker/Head Butt
Combinations (armed): none
Melee Weapons Techniques: Blades, Blunt Weapons, Fist-Loads
Ranged Weapons Techniques: none
Firearms Techniques: Assault Rifles, Handguns, Rifles, Shotguns
Common Weapons: Colt Anaconda (Diff. 6, Dmg: 8, Rate: 2, Clip: 6, Range: 35, Conceal: J, Ammo: hollowpoints), Remington 870 (Diff. 6, Dmg: 8, Rate: 1, Clip: 8, Range: 20S, Conceal: T, Ammo: standard), Machete (Diff. 5, Dmg: Str+2, Accur. +1, Conceal: T, Note: silver, doesn’t always carry), Survival Knife (Diff. 5, Dmg: Str+1, Init. +1, Conceal: P)
Armor: Light Vest (+1 soak)
Experience Points:
Totem
Coyote
Cost (Base/Final): 7/10
Power: 30
Rage: 2
Gnosis: 6
Willpower: 4
Charms: Airt Sense, Reform
Special Abilities: Can speak to pack
Traits: +3 Stealth, +3 Streetwise, +1 Subterfuge, +1 Survival. Coyote can always locate his pack.
Bans: None besides general Garou mistrust (-1 Wisdom Renown awards).
Personality
What is this?
Career Class: Primitive
Drive: Aggressive
Social Activity: Deviant
Long Term Goals: 1) Carve out family-based Sept in area; 2) Look into creating or reactivating a caern
Short Term Goals: 1) Make sure kids are doing right by the family; 2) Muster more spirit allies and minions
Religion: Animism
Politics: Theocracy
Sex: Heterosexual/Polygamous
Traits: Dominating, Rustic, Sousy, Laidback, Woodsy, Veteran, Notorious, Unnerving
Additional Notes: none
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