The Killer Talonite
Grinds-the-Fear


Concept

Player: Cam
Chronicle: Host of Devils
Status: PC
Pack: Silvered Scars
Concept: Psychopath
Fera: Garou
Tribe: Shadow Lords
House: Blood Dancer (Vertancos)
Breed: Metis
Auspice: Ahroun (waning)
Nature: Sadist
Demeanor: Creep Show
Rank: 4 (Athro)
Renown: Glory 9/0, Honor 7/0, Wisdom 2/0
Apparent Age: 30
Real Age: 23
First Change: 1997


Attributes

Physical: Strength 4/6/8/7/5 (powerful), Dexterity 4/4/5/6/6 (agile), Stamina 4/6/7/7/6 (fanatical)
Social: Charisma 3, Manipulation 5/3/2/2/2 (relentless), Appearance 3/2/0/0/3
Mental: Perception 3, Intelligence 4 (plotting), Wits 4 (adaptative)


Abilities

Talents: Alertness 3, Athletics 3, Brawl 4 (breaks), Dodge 3, Empathy 1, Intimidation 4 (implied pain), Leadership 1, Primal-Urge 3, Subterfuge 4 (ploys), Throwing 1
Skills: Animal Ken 1, Drive 1, Fast-Draw 1, Firearms 1, Melee 4 (knives), Security 2, Stealth 4 (ambush), Survival 2, Technology 1, Torture 4 (creative methods)
Knowledge: Academics 1, Cosmology 1, Enigmas 2, Garou Lore 2, Linguistics (spanish) 1, Medicine 2, Occult 2, Rituals 2, Spirit Lore 1


Advantages

Gifts: 1) Fatal Flaw, The Falling Touch, Sense Wyrm; 2) Curse of Hatred, Spirit of the Fray, True Fear; 3) Combat Healing, Paralyzing Stare, Shatter Bone; 4) Seeds of Doubt, Wither Limb
Rites: 1) Rite of Talisman Dedication, Rite of Wounding
Backgrounds: Fetishes 2, Past Life 1, Pure Breed 1, Resources 1
Rage: 7
Gnosis: 5
Willpower: 8
Merits: Calm Heart (3)
Flaws: Disconcerting (2)


Miscellaneous Notes

Metis Deformity: Derangement (homicidal mania)
Tribal Weakness: Failure's Dagger
Fetishes: Dagger of Retribution
Dedicated Items: Dagger of Retribution (1), clothing (1)
Banality (unusable): 6
Creativity: 3
Derangements: none (except his Metis Deformity)


Combat

Style: Commando (external/soft)
Special Maneuvers (Brawl): Backbreaker, Dislocate Limb, Ear Pop, Elbow Smash, Eye Rake, Grab Punch, Head Butt, Heel Stamp, Improved Pin, Joint Lock, Pin, Sword Hand, Throw
Special Maneuvers (Dodge): Disarm, Displacement, Evasion, Grappling Defense, Kick Defense, Punch Defense
Special Maneuvers (Athletics): Breakfall, Duck'n'Roll, Jump, Kippup, Maritime Combat, Pounce, Shoulder Smash
Special Maneuvers (Shapeshifting): Fur Gnarl, Jaw Lock, Melting, Striking the Water
Special Maneuvers (Melee): Dazing Blow, Disarm, Double-Strike, Great Blow, Jab, Offensive Parry, Parry, Riposte, Ripping Thrust, Slash, Tandem Control, Thrust
Combinations (unarmed): Grab Punch/Dislocate Limb/Joint Lock; Disarm/Ear Pop/Throw; Grab Punch/Backbreaker/Throw; Displacement/Elbow Smash/Sword Hand
Combinations (armed): Disarm/Double-Strike/Double-Strike; Riposte/Thrust/Ripping Thrust; Offensive Parry/Slash/Great Blow
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Power Tools, Staff
Ranged Weapons Techniques: Thrown Blades, Thrown Weapons
Firearms Techniques: Handguns, Shotguns
Common Weapons: Knife of Retribution (Diff. 5, Dmg: Str+0, Init. +1; fetish)
Armor: none

Experience Points:


Totem

Cuckoo
Cost (Base/Final): 6/12
Power: 50
Rage: 3
Gnosis: 7
Willpower: 6
Charms: Airt Sense, Reform
Special Abilities: Can speak to pack, can always locate pack
Traits: +1 Manipulation, +2 Subterfuge; be overlooked as if belonging there
Bans: -2 to all Honor gains; never pass up a chance to improve oneself or the pack at the expense of others


Personality
What is this?

Career Class: Criminal
Drive: Aggressive
Social Activity: Deviant
Long Term Goals: 1) Help and test his Tribe and all Garou to become stronger; 2) Teach the Wyrm and its minions to fear him and the Garou
Short Term Goals: 1) Find a good "subject" to take under wing and "teach"; 2) Hone his own various skills
Religion: Animism
Politics: Theocracy
Sex: Heterosexual/Polygamous
Traits: Psychotic, Murderous, Cruel, Malevolent, Terrifying, Calculating, Soulless, Frightening
Additional Notes: none

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