Ikarike Sen no Joseki
Jewel-of-the-Tiger

Concept

Player: Cam
Chronicle: Circle of Blood
Status: PC
Court: Court of Bamboo Talons
Position: Minister of Commerce & the Protectorate
Shizu: Rakurai
Sentai: Emerald Sentinels
Concept: Oyabun
Fera: Garou
Tribe: Shadow Lords
Camp: Hakken
Breed: Homid
Auspice: Galliard/Lantern (waning)
Element: Earth
Direction: Center
Nature: Alpha
Demeanor: Judge
Rank: 3 (Adren/Steel)
Renown: Glory 6/0, Virtue 5/0, Wisdom 5/0
Apparent Age: 48
Real Age: 44
First Change: 1980


Attributes

Physical: Strength 4/6/8/7/6 (broad shoulders), Dexterity 3/3/4/5/5, Stamina 3/5/6/6/5
Social: Charisma 4 (compelling), Manipulation 4/3/1/1/1 (silver-tongued), Appearance 2/1/0/0/2
Mental: Perception 3, Intelligence 4 (well-learned), Wits 3


Abilities

Talents: Alertness 5 (traps), Athletics 2, Dodge 4 (duck), Empathy 1, Intimidation 5 (veiled threat), Leadership 2, Oral Expression 2, Poetic Expression 1, Primal-Urge 1, Streetwise 3, Subterfuge 3, Throwing 1
Skills: Archery 1, Drive 1, Etiquette 5 (criminal), Fast-Draw 3, Firearms 2, Martial Arts 3, Melee 4 (swords), Security 1, Stealth 2, Survival 1, Torture 1
Knowledge: Academics 1, Enigmas 2, Garou Lore 2, Hengeyokai Lore 2, Kuei-jin Lore 2, Linguistics (japanese, korean, putonghua) 3, Medicine 1, Occult 1, Politics 1, Rituals 3, Vice 3


Advantages

Gifts: 1) Aura of Confidence, Dream of a Thousand Cranes, Fair Path, Mindspeak, Persuasion; 2) Armor of Tsukiyomi, Call of the Wyrm, Staredown, Storm Winds Slash; 3) Dark of Night, Icy Chill of Despair, Waking Dream of Unity
Rites: 1) Gathering for the Departed, Matanuki, Moot Rite, Rite of Talisman Dedication; 2) Rite of Accomplishment, Rite of Ostracism, Seppuku; 3) Cha-no-Yu
Backgrounds: Contacts 3, Fetish 3, Kinfolk 4, Pure Breed 1, Resources 4
Rage: 5
Gnosis: 5
Willpower: 8
Merits: Police Ties (3)
Flaws: Dark Secret: murdered clanmate (1), Superiority Complex (2)


Miscellaneous Notes

Tribal Weakness: Failure's Dagger (lose Renown when task failed that should have earned Renown)
Dedicated Items: Clothes (2), Katana (1), Shinchuiyoroi (1)
Fetishes: Shinchuiyoroi
Banality (unusable): 6
Creativity: 0
Derangements: none


Combat

Style: Jujutsu (external/hard)
Special Maneuvers (Brawl): Choke Hold, Improved Pin, Pin, Throw
Special Maneuvers (Dodge): Deflecting Punch, Displacement, Evasion, Grappling Defense, Kick Defense, Offensive Block, Punch Defense, Weapon Block, Weapon Catch
Special Maneuvers (Athletics): Breakfall, Jump, Kippup, Shoulder Smash
Special Maneuvers (Shapeshifting): Jaw Lock
Special Maneuvers (Melee): Disarm, Great Blow, Flow Like Water, Parry, Riposte, Slash, Thrust, Twisting Thrust
Combinations (unarmed): Displacement/Quick Kick/Improved Pin; Deflecting Punch/Quick Strike/Throw
Combinations (armed): Disarm/Great Blow/Flow Like Water; Parry/Riposte/Slash/Thrust; Slash/Slash/Twisting Thrust
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Power Tools, Staff
Ranged Weapons Techniques: Bows, Crossbows, Thrown Blades, Thrown Weapons
Firearms Techniques: Handguns, Rifles, Shotguns, Submachine Guns
Common Weapons: Katana (Diff. 5, Dmg: Str+4, Conceal: T, Accur. +1), Tanto (Diff. 5, Dmg: Str+1, Conceal: P, Init. +1), SigSauer P220 (Diff. 6, Dmg: 8, Rate: 3, Clip: 7, Range: 30, Accur. +1, Conceal: J, Ammo: improved glasers), Heckler & Koch MP5-K (Diff. 7, Dmg: 7, Rate: 15, Clip: 20, Range: 30, Accur. +1, Conceal: J, Ammo: hollowpoints), Fianchi Law 12 (Diff. 6, Dmg: 10, Rate: 3, Clip: 8, Range: 30, Accur. +1, Conceal: T, Ammo: flechettes)
Armor: Shinchuiyoroi (+3 soak, -1 Dex)

Experience Points:


Totem

Lord Kaminari (Shizu)
Cost (Base/Final): 7/25
Chi: 90
Rage: 7
Gnosis: 5
Willpower: 7
Charms: Airt Sense, Lightning Bolts, Reform
Special Abilities: Can speak to pack
Traits: +3 Etiquette, +2 Intimidation, +5 Willpower points per Story
Bans: Lord Kaminari expects his children to give their peers and rivals alike no more respect than they deserve.

Dog (Sentai)
Cost (Base/Final): 4/20
Chi: 70
Rage: 6
Gnosis: 5
Willpower: 8
Charms: Dragon Sight, Materialize, Reform, Track
Special Abilities: Can speak to sentai; all members can use traits; can always locate members
Traits: Gain +4 temporary points of Willpower per Story; +3 Alertness; can teach the Gift, Beast Speech
Bans: He asks that his children avoid killing humans unless absolutely necessary.


Personality
What is this?

Career Class: Criminal
Drive: Aggressive
Social Activity: Extrovert
Long Term Goals: 1) Rise to a leadership position within clan; 2) Conquer all opposition and rivals
Short Term Goals: 1) Establish and protect clan interests; 2) Improve poetic and oral compositions
Religion: Buddhism, Philosophy, Shintoism
Politics: Feodality, Theocracy
Sex: Heterosexual/Monogamous
Traits: Commanding, Respectable, Quiet, Dignified, Brutal, Shrewd, Tactful, Educated, Short-Tempered
Additional Notes: none

Back!