Hansha no Taigetsu
Thunder-on-the-Sand

Concept

Player: Cam
Chronicle: Circle of Blood
Status: PC
Court: Court of Bamboo Talons
Position: Guardian of the Sheltered Waters
Shizu: Rakurai
Sentai: Razor Edge of the Jade Spear
Concept: Drifting Samurai
Fera: Garou
Tribe: Shadow Lords
Camp: Hakken
Breed: Metis
Auspice: Ahroun/Fist (waxing)
Element: Fire
Direction: South
Nature: Martyr
Demeanor: Lone Wolf
Rank: 4 (Athro/Gold)
Renown: Glory 9/0, Virtue 9/0, Wisdom 3/0
Apparent Age: 25
Real Age: 36
First Change: 1992


Attributes

Physical: Strength 4/6/8/7/5 (kiriotoshi), Dexterity 5/5/6/7/7 (lightning reflexes), Stamina 4/6/7/7/6 (relentless)
Social: Charisma 2, Manipulation 2/1/0/0/0, Appearance 2/1/0/0/2
Mental: Perception 3, Intelligence 3, Wits 3


Abilities

Talents: Alertness 4 (guarding), Athletics 3, Brawl 6 (claws), Dodge 4 (blocks), Empathy 1, Intimidation 5 (icy glare), Poetic Expression 2, Primal-Urge 3, Throwing 3
Skills: Blind-Fighting 3, Etiquette 5 (feudal), Fast-Draw 5 (sword), Mechanic 1, Meditation 2, Melee 8 (swords), Stealth 2, Survival 5 (hunting), Weaponsmithy 2
Knowledges: Academics 1, Cosmology 2, Culture 1, Garou Lore 2, Hengeyokai Lore 2, Heraldry 2, Hsien Lore 1, Kindred Lore 1, Kuei-jin Lore 2, Linguistics (japanese) 1, Medicine 1, Occult 2, Politics 1, Rituals 3, Spirit Lore 2


Advantages

Gifts: 1) Aura of Confidence, Fair Path, The Falling Touch, Fatal Flaw, Sense Yomi; 2) Armor of Tsukiyomi, Dobutsuiai, Sense Silver, Storm Winds Slash; 3) Combat Healing, Dark of Night, Paralyzing Stare; 4) Body Shift, Stoking Fury's Furnace
Rites: 1) Matanuki, Rite of Contrition, Rite of Talisman Dedication, Rite of Wounding; 2) Rite of Passage, Seppuku; 3) Cha-no-yu
Backgrounds: Fetish 3, Past Life 1, Pure Breed 3
Rage: 7
Gnosis: 6
Willpower: 8
Merits: Ambidextrous (1), Moon-Bound (2)
Flaws: Banned Transformation: new moon (1)


Miscellaneous Notes

Metis Disfigurement: Bestial Reflection
Tribal Weakness: Failure's Dagger (lose Renown when task failed that should have earned Renown)
Dedicated Items: Clothing (2), Sandals (1), Higetsu (2), Hosei (1)
Fetishes: Hosei
Banality (unusable): 5
Creativity: 1
Derangements: none


Combat

Style: none (streetfighting)
Special Maneuvers (Brawl): Throw
Special Maneuvers (Dodge): Displacement, Evasion, Grappling Defense, Kick Defense, Offensive Block, Punch Defense, Weapon Block, Weapon Catch
Special Maneuvers (Athletics): Breakfall, Duck & Roll, Jump, Kippup, Pounce, Shoulder Smash
Special Maneuvers (Shapeshifting): Fur Gnarl, Jaw Lock, Leaping Rake, Ripping Bite, Striking the Water
Special Maneuvers (Melee): Bash, Dazing Blow, Disarm, Fleche, Flow Like Water, Great Blow, Jab, Offensive Parry, Parry, Riposte, Slash, Thrust, Twisting Thrust
Special Maneuvers (Mastery): Mastery of Weapons Form
Combinations (unarmed): Displacement/Claw Rake/Ripping Bite; Striking the Water/Claw Slash/Fur Gnarl
Combinations (armed): Bash/Slash/Great Blow; Offensive Parry/Disarm/Flow Like Water; Parry/Riposte/Thrust/Thrust; Slash/Slash/Great Blow
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Staff
Ranged Weapons Techniques: Thrown Blades, Thrown Weapons
Firearms Techniques: none
Common Weapons: Katana (Diff. 5, Dmg: Str+3, Conceal: T, Init. +1, Accur. +1), Wakizashi (Diff. 5, Dmg: Str+2, Conceal: J, Init. +1), Hosei (Diff. 5, Dmg: Str+1, Conceal: P, Init. +1), Ryu-Yari (Diff. 5/6, Dmg: Str+1/+2/+3, Conceal: N/J)
Armor: none

Experience Points:


Totem

Lord Kaminari (Shizu)
Cost (Base/Final): 7/25
Chi: 90
Rage: 7
Gnosis: 5
Willpower: 7
Charms: Dragon Sight, Lightning Bolts, Reform
Special Abilities: Can speak to pack
Traits: +3 Etiquette, +2 Intimidation, +5 Willpower points per Story
Bans: Lord Kaminari expects his children to give their peers and rivals alike no more respect than they deserve.


Totem

Tiger (Sentai)
Cost (Base/Final): 8/25
Chi: 80
Rage: 8
Gnosis: 4
Willpower: 7
Charms: Dragon Sight, Human Form, Materialize, Reform
Special Abilities: Can speak to sentai; all members can use traits; can always locate members
Traits: +3 points of temporary Rage per story; +3 Brawl, Survival, and Melee; -1 difficulty to social interactions with Khan
Bans: He expects his children to work to save his mortal children and never show cowardice.


Personality
What is this?

Career Class: Warrior
Drive: Aggressive
Social Activity: Introvert
Long Term Goals: 1) Bring glory and honor to his Clan despite his inbred heritage; 2) Master swordsmanship
Short Term Goals: 1) Improve all Garou skills; 2) Broaden artistic horizons
Religion: Shintoism
Politics: Theocracy, Feodality
Sex: Heterosexual/Monogamous
Traits: Unobtrusive, Autistic, Fierce, Determined, Fluid
Additional Notes: none

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