Donnie Tremaine
The Humbold Hacker

Concept

Player: Cam
Chronicle: Ashes of Now
Status: PC
Sept: Jeremiah Industries
Pack: Nix
Concept: Mafiosi
Fera: Garou
Tribe: Glass Walkers
Camp: Wise Guys
Breed: Homid
Auspice: Ahroun (waning)
Nature: Bravo
Demeanor: Survivor
Rank: 3 (Adren)
Renown: Glory 7/0, Honor 5/0, Wisdom 2/0
Apparent Age: 45
Real Age: 50
First Change: 1981


Attributes

Physical: Strength 3/5/7/6/4, Dexterity 4/4/5/6/6 (steady), Stamina 3/5/6/6/5
Social: Charisma 2, Manipulation 3/2/0/0/0, Appearance 2/1/0/0/2
Mental: Perception 3, Intelligence 3, Wits 4 (wily)


Abilities

Talents: Alertness 2, Athletics 2, Brawl 3, Dodge 4 (find cover), Intimidation 4 (social), Intuition 1, Leadership 2, Primal-Urge 2, Streetwise 3, Subterfuge 2
Skills: Drive 4 (pursuit), Etiquette 1, Firearms 5 (submachine guns), Gunsmithing 3, Mechanic 2, Melee 4 (chainsaws), Security 2, Stealth 2, Survival 1, Torture 2
Knowledge: Area Knowledge (kansas city) 3, Computer 1, Cosmology 1, Enigmas 1, First Aid 1, Garou Lore 2, Investigation 1, Linguistics (italian) 1, Occult 1, Rituals 2, Vice 2


Advantages

Gifts: 1) Control Simple Machine, Inspiration, Persuasion, Tommy's New Trick; 2) Sense Silver, Spirit of the Fray, True Fear; 3) Combat Healing, Rally the Troops, Whispers on the Streets
Rites: 1) Rite of Binding, Rite of Talisman Dedication, Rite of Wounding
Backgrounds: Allies 3, Contacts 1, Fetishes 1, Kinfolk 2, Resources 2
Rage: 9
Gnosis: 4
Willpower: 9
Merits: Underworld Ties (3)
Flaws: Indebted (2), Notoriety (3)


Miscellaneous Notes

Tribal Weakness: Weaver Affinity (cannot regain Gnosis in the wilderness)
Dedicated Items: Clothes (2)
Fetishes: Void Bullets (talens)
Banality (unusable): 7
Creativity: 4
Derangements: none


Combat

Style: none (streetfighting)
Special Maneuvers (Brawl): Haymaker, Head Butt, Heel Stamp, Pin, Throw
Special Maneuvers (Dodge): Disarm, Displacement, Evasion, Grappling Defense, Kick Defense, Punch Defense
Special Maneuvers (Athletics): Breakfall, Jump, Kippup, Shoulder Smash
Special Maneuvers (Shapeshifting): none
Special Maneuvers (Melee): Disarm, Double-Strike, Great Blow, Offensive Parry, Parry, Slash, Smash, Thrust
Combinations (unarmed): Disarm/Head Butt/Haymaker
Combinations (armed): Double-Strike/Slash/Great Blow; Disarm/Thrust/Great Blow
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Power Tools
Ranged Weapons Techniques: none
Firearms Techniques: Assault Rifles, Energy Weapons, Handguns, Heavy Weapons, Rifles, Shotguns, Submachine Guns
Common Weapons: Knife (Diff. 5, Dmg: Str+1, Init. +1, Conceal: P), Fire Axe (Diff. 6, Dmg: Str+2, Accur. +1, Conceal: T), Chainsaw (Diff. 8, Dmg: Str+8, Accur. +1, Conceal: N), Colt Python (Diff. 6, Dmg: 8, Rate: 2, Clip: 6, Range: 30, Conceal: J, Ammo: reversed ogive), Heckler & Koch MP-5 (Diff. 6, Dmg: 7, Rate: 15, Clip: 30, Range: 45, Conceal: T, Ammo: equalloy), Fianchi Law 12 (Diff. 6, Dmg: 10, Rate: 3, Clip: 8, Range: 20, Conceal: T, Ammo: flechettes)
Armor: Light Vest (+2 soak)

Experience Points:


Totem

Clashing Boom-Boom
Cost (Base/Final): 8/15
Power: 30
Rage: 7
Gnosis: 3
Willpower: 7
Charms: Airt Sense, Reform
Special Abilities: Can speak to pack
Traits: +1 Firearms, +1 Melee; maximum difficulty for any Firearms roll is 9; weapons never malfunction or jam; -1 difficulty to bind spirits into weapons
Bans: Her children may only call upon her to dispense righteous justice. She also expects her children to name and customize their weapons.


Personality
What is this?

Career Class: Criminal
Drive: Aggressive
Social Activity: Extrovert
Long Term Goals: 1) Take over "the business"; 2) Take out all competitors to "the business"
Short Term Goals: 1) Readjust to old mob life; 2) Work past "psycho" reputation
Religion: none
Politics: Feodality
Sex: Heterosexual/Monogamous
Traits: Psychotic, Impulsive, Brutal, Cunning, Calculating, Thoughtful, Relentless, Unforgiving, Resolute, Unshakable
Additional Notes: none

Back!