Devlin Dell
Paints-the-Stone

Athro of the Fianna
Full Moon of the Embers of Elan
Guardian of the Sept of the Moon Lake


Description


Homid: ~Massive, broad-chested, burly-muscled, and serious towers the form of Devlin Dell. Nearing seven feet tall and pushing 275 pounds, the hulking, bearded brute is a tribute to the huge barbarians of eld. Devlin surely carries himself like those great warriors, as if a living legend were come to life. Dark-brown, brooding eyes search the setting to which he arrives. Shoulder-length, burgundy hair tumbles around his head, framing his melancholy features. The beard hides most of the skin on thirty-ish man's fair skin. He typically wears casual attire (much of it custom-made, no doubt) that includes leather loafers, loose slacks, and a sweater or tank top -- depending on weather. A single adornment is normally seen on Devlin's right hand. A ring of gold, crafted to reflect Celtic knotwork, hosts three small, sparkling rubies. There is an air of dangerous wrath about Devlin, as if the man were a passive-aggressive psychotic, as if his melancholia could rise up in murderous rage in a moment. Yet Devlin is always seen quiet and under control; perhaps he's another ticking time-bomb.~

OOC: Appearance 2; Pure Breed 4; Glory 9, Honor 7, Wisdom 3

Glabro: ~Even bigger and heavier and more hirsute rises Devlin in this unnatural throwback to the caveman days. He is intimidating enough in his natural form. In Glabro, Devlin would make The Rock piss his shorts.~

OOC: Appearance 1; Pure Breed 4; Glory 9, Honor 7, Wisdom 3

Crinos: ~Terrifying and huge, this dread lupine war-form exceeds ten feet in height. Fine black fur sheathes his entire, supernatural body. Long, deadly claws tip the beast's paws. Blazing green eyes display his fury and hunger. A lupine head, with jaws that could snap anyone's neck with a sharp bite, maw dripping with saliva and ferocity. Devlin is a monster, and it's easily suggested that he earned his deed name from the flesh his claws rent from enemies.~

OOC: Appearance 0; Pure Breed 4; Delirium; Glory 9, Honor 7, Wisdom 3

Hispo: ~The huge werewolf returns to all four, powerful paws. The tail lengthens just a bit for quadrupedal balance, and the body loses little mass. The fearsome predator is a reflection of the dire wolves of myth. And Devlin seems no less acquainted to ferocious hunger and bloodshed in Hispo than in Crinos. It is just another color of a monster.~

OOC: Appearance 0; Pure Breed 4; Glory 9, Honor 7, Wisdom 3

Lupus: ~A fierce black wolf prowls with a hunter's readiness and wariness. Devlin's Lupus form boasts a huge specimen of his breed, with bone-white claws and a carnivore's primevally sharp teeth. Keen senses sweep the area as he approaches, the sensual interpretations designed to select fight or flee. And with his size and tireless hunger, "fight" seems to be the most common choice.~

OOC: Appearance 2; Pure Breed 4; Glory 9, Honor 7, Wisdom 3


"The end is upon us and can we say we are truly ready? I think not, my laddies. I think not."


History


Youth

Devlin Dell was always a big boy. In his small Irish village, he dominated all the athletic competitions, such as lacrosse, football, wrestling. On top of those physical endowments, Devlin was born to a Garou family on a fully moonlit evening. His mother, Hilary Dell, was Kinfolk. His father he never met, as he was a Fianna warrior who had but a tryst with Hilary before returning to his home in America. So Devlin grew up knowing of the existence of werewolves and what they were all about. He never felt afraid of his family nor of what he might one day become. Indeed, because his extended Garou family suspected the large child might Change, tutors freely instructed him in the use of archaic (but deadly) weapons for an early start.

In the village of Slane, Devlin was remembered more than just the big sports jock of the area. He defended smaller, younger, and weaker children from the bullying of his peers. Many would-be bullies were soundly beaten up when Devlin saw or heard of any sort of bravado. Not lost in youth, Devlin was strong and fast, and remained an imposing threat to his peers for years. That changed, however. Most of the bullies were older than Devlin, and were also friends. They got tired of his interventions and one day, when he was fifteen years old, they decided it would be smart to gang up on that large teen one early evening after dusk.

First Change & Tutelage

And Devlin took his share of bruises in that ambush. But fear, pain, and outrage prompted the youth to become much, much bigger. Suddenly, the five seventeen and eighteen year old bullies were facing a pissed off, eleven foot tall wolfman. In the frenzied terror, three of were rent apart in a bloody mess. The other two managed to flee. What the Delirium did not take from their memories, prudent counsel of other villagers did. Though the youths were mourned, the Sept elders stepped into the conflict. The evidence was covered up and authorities misled. Devlin, meanwhile, was taken into the Sept of the Tri-Spiral's charge.

Under Cormac Mac Eire's guidance, Devlin learned all the ways of the Garou. He studied intently, having felt as if he had trained for this all his life. He also learned of the danger of the Beast Within, and promised to try and control his surging anger to avoid another murderous explosion. Although Cormac did his best to train Devlin how to shapeshift at will, the cub demonstrated a problem. So in tuned with his strong human form's potential as well as his Garou forms that he could change from his breed form at night. By day, he was only a man -- a formidable specimen, but incapable of accessing his true potential nonetheless. The elders were consulted but could do nothing - it was simply part of Devlin?s nature.

So Devlin adapted, honing his battle skills to be able to fight well even in his homid form. After one year, Devlin was ready for his Rite of Passage. He was the only cub at the time even after waiting a full year, so the Righ himself, Bron Mac Fionn, orchestrated the test. Devlin was sent forth over the caern lands and bawn at dusk. He had to complete a spiral pattern over the landscape that would form a geomantic glyph symbolizing "Cliath" -- Rank 1 of the Garou Nation. But in this simple walk, which was clued only by torch sconces set in the ground or on stone walls, Devlin's skills would be tested. And tested he was indeed, drawn into several battles with horrific monsters and spirit-like warriors. Ultimately, all of them were but cunning phantasms that the Fianna elder constructed. But the fights were quite real to the cub, who swung his blade and rent his claws with desperate vigor and skill. By morning, he completed the geomantic glyph and slew a dozen illusory foes. Devlin passed and was welcomed the next week into the Ranks of his people, recognized as Cliath.

Early Years

And from then on, Devlin served the Sept of the Tri-Spiral as a brave and formidable warrior. He learned the lands of the caern very well, trained hard at his weapons and combat daily, and helped other Garou who were not as well-trained pick up more invaluable fighting skills. His honorable service eventually merited his promotion to Fostern, although he felt unfulfilled as he had not yet fought in a true battle against the adversary of Garou and the earth-goddess Gaia: the Great Wyrm. On a few occasions, he participated in simple skirmishes againt fomori demon-men and traitorous, twisted Black Spiral Dancer wolves.

Not long after his promotion to Fostern in 1986, he was awarded a Guardian position at the caern. He guarded the Sept of the Tri-Spiral alongside Cormac and others. As the caern had three centers, they would switch off daily, and Devlin became acquainted with guarding all of the centers. And sometimes, Devlin's skills were tested from mild skirmishes from Wyrm-monsters and demons. Sometimes, he had to defend a caern center from a greedy Garou visitor or two. For almost ten more years, Devlin stayed and guarded the Sept of the Tri-Spiral from all danger. Though hardly world-renowned as a result, in Ireland he was Ahroun spoken of well. In 1995, he passed a test of Garou ancestry and knowledge to earn the Rank of Adren.

Early next year, the Sept came under the greatest trial Devlin ever witnessed. The Black Spiral Dancers masterminded a massive, well-orchestrated assault. Every Fianna in the land was summoned in the emergency, as the caern's Garou fought hard to repel the invaders from their ancestral home. Devlin's skills were put to their greatest test that night. He personally slew three Black Spiral Dancers and butchered a number of their loyal, wicked Kin. He took his wounds, including a silver-tipped spear that pierced his leg. As the enemy was repelled, several scouts chased after them to learn of their lairs.

So the Fianna's outraged counter-attack came swiftly. Devlin accompanied the packs of Garou and well-armed Kinfolk into the jaws of the enemy. They Raged on a Hive under desecrated barrows to the north. His axe hacked a pack of Scrag demon-wolves to bits and his claws rent through the throats of two Dancers, though a deep scar was raked across his own chest. The battle brought Devlin and Cormac deep into that little hell under the earth. They found the Hive's dark center. As Cormac secured the chamber, Devlin stood by...and stared too long into the abyss.

And that abyss reached up for him, shadowy tendrils reaching to tug him into hell itself. Devlin stumbled back but the abyss's claim was too strong. Were it not for Cormac, he would have been yanked into hell. But his comrade yanked him back with a shout, and the Fianna left that place to purifying flames. Devlin returned to the Sept with his fellow Garou, but every day and night thereafter he began to suffer terrible dreams whether awake or asleep.

Those fearsome visions included haunting dreams of a dark future where the Wyrm triumphs. In those nightmares, Devlin saw the death of all the Garou and the full corruption of Gaia. None of the Sept?s healers could help the big man's wracked consciousness and he suffered the effects of the haunting visions and sleeplessness for months. Indeed, his service to the Sept faltered with his emotional, mental, and physical exhaustion. Healers told him he would have to cure himself of the trauma, but Devlin had no idea how.

Recent Years

So derelict in duty was Devlin that he lost great respect in the eyes of the Tribe. Devlin fell asleep while on guard duty more than once, even. He dropped back to Fostern Rank by 1997. Depressed, he faced Harano, bitterness, or at least the drunkenness into which many miserable Fianna fall. Searching for another way out of greater folly, Devlin left the Sept of Tri-Spirals for the first time ever. He began to wander all over Ireland, keeping on the move. He stayed in one town or village only for a few months before moving onto someplace else. This way, the stimuli of new activities helped him stay alert. But it could never staunch off the dark visions. He could only deal with the evil dreams.

Wanting to expand his horizons further, Devlin moved at last from the Old Country to America. He hired himself out as a mercenary bodyguard, though he picked his employers as carefully as they picked him. He traveled from the East Coast slowly inwards. His Irish accent faded some over the next few years, but the nightmares never receded. Devlin dealt with them as he did before, regularly moving on to someplace different. He searched for hope and wisdom to conquer the wicked memories and dark prophecies. His trek eventually brought him to the Kansas City region and the Sept of the Moon Lake. Finding it largely Fianna-controlled, he offered his arms to the caern's protection. Meanwhile, he continued to brood and consider just what it would take to make the evil dreams go away and find his peace at last.




Past Life


Devlin's ancestral memories extend centuries at least, and include a number of noble Kin and famous Fianna warriors alike. Devlin can recall incarnations back to 900 AD. Notables include Righ Kelly Na Tol, leader of the Tri-Spiral Sept in the early 1600s. Kelly was one of the finest Moon Dancers the Tribe ever knew, and his wisdom ended conflicts between Fianna factions while solidifying resistance against aggressive Get of Fenris and twisted Black Spiral Dancers. Another ancestor Devlin often channels is Patricia O'Hale, a Kinfolk matron from Dublin. In the late 19th century, she worked tirelessly to give refuge to all Irish travelers in her family's tavern from those who would hang them simply because their religion or politics differed. But Devlin's best known and most fierce of all ancestors is the great barbarian Full Moon warrior who bested waves of Get of Fenris assaults in the early Dark Ages. He was called Callum Silvertip and is the oldest actual grave entombed in the Grave of Hallowed Heroes of the Tri-Spiral Sept. Devlin channels Callum the most, seeking guidance from a fellow Ahroun in these dark times of his life.


Battle Scars


Class: Superficial
Description: Four Six Inch-Long Parallel Gashes
Location: Across chest diagonally
Origin: Black Spiral Dancer's claw
Effects: none

Class: Deep
Description: Puncture
Location: Upper left thigh
Origin: Silver spear
Effects: Aches on rainy days


Pack


Devlin is a member of the Embers of Elan guardianship pack based out of the Sept of the Moon Lake. This tenacious pack is composed solely of Fianna. Auspices are currently represented evenly. All of the members are Ranks 1 through 4, and they're all as fierce and wise as one would expect of these Celtic werewolves. Shamus Gillen reluctantly serves as current Alpha and Logan O'Donnahee is recognized as Beta. Besides Devlin, Alanja Taggart and Mitchell Baird are also members of the pack. The Embers of Elan pay their respects to the sagacious totem, Brighid. Brighid tests her sons' and daughters' determination often, then rewards them with blessings of her wisdom. Thus, this pack is savvy and sharp, guarding the Fianna, their Kin, and all their interests in the protectorate. Woe to the foes who would visit harm to these Garou or their families!


Totem


The wise and fiery Brighid is not attracted to foolish Garou. Fortunately, Devlin and his packmates are hardly fools. Consequently, Devlin and his brothers and sisters will serve this mighty spirit well. The area is rife with danger and it falls to this Totem's chosen children to defend the good and pure from corruption and rapine. The Embers of Elan gladly take up the oath of fighting to defend their people. But in how much blood will these Fianna pay by the end?


Significant Other


This big Fianna was starting to feel old and used. Then in 2003, Devlin met Fallon Owen in the Moon Lake Protectorate. Dating became sex and sex became love over the months. Fallon provides a much needed relief from his nightmares. She gives him better things to dream about and keeps him from the edge of Harano. It's little wonder that they married in autumn of 2004, returning to Ireland for a huge and proper Fianna wedding. Now they work and live and love together, for as long as they live. Finally, Fallon was impregnated in early 2007! On All Saints’ Day (November 1st), their son Nolan was born healthy and fit. More than that, really, for the boy was bred True! Their child, born under a waning gibbous moon, will no doubt carry on his parents’ strength and wit to the next generation.

Joy was replaced once again with sorrow for Devlin, however. In 2008, Fallon was slain on duty, patrolling the Bawn, by an unknown beast -- a fomori bear perhaps. Devlin stalked the woods and found the culprit, but its blood did not restore his beloved wife. Fallon was mourned by all and Nolan came under the watchful guidance of all the Sept. Devlin, however, slipped back towards Harano...a Harano narrowly avoided when his slain wife made contact with him, a ghostly spirit now haunting the bawn. She (name slightly changed to Fallen) promised to help watch over their son and protect their home, and she could even manifest and hold him. Hope was...restored.

Fallen


Weakness
Fear


Devlin is afraid. He fears the visions that he suffers daily and nightly. It holds back his true potential and prevents him from even fulfilling his duties at times. He is not a coward in battle. It's just convincing him to join battle that can be difficult. Harano looms around the corner for this brave but sorrowful warrior.

Likelihood of Corruption


High.

Devlin's emotions are far too negative. He's a powerful warrior indeed, but the subtle hand could defeat him by driving him into maddening Rage or deadly Harano. He needs something or someone to help lift his spirits, even if the dark visions will never let him be.

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